I wish Super Mario Run would get a sequel, but I hear it didn't sell well (too many people were surprised they couldn't get the full game for free ), so I'm not counting on it. People not knowing the Wii U was separate from the Wii reminds me of Ipod users who had to be told products and songs will work on all MP3 Players and Ipods, even though the tech community full well knew that Ipods were MP3 players. Ditto with Nintendo, letting THEM call the shots. They want the vertical control so they control both the hardware and the software. The same reason why Apple has never looked back at licensing OSX, nor bothered with licensing out iOS to other manufacturers. Nintendo still has their own line of hardware and they want to hold on to that advantage, and push people to buy that. They'd have to put in a lot of work, but still have to give Apple a 30% cut on all sales. It has to work with touch controls, which my experiences have been fairly lousy. iOS isn't a popular enough gaming platform that the masses will have external controllers. Not having physical controllers is a huge detriment. Even if you manage to smooth that out, no telling what's around the corner. it wasn't worth the effort, so they quit). And then whenever a major iOS update occurs, you're at the mercy of Apple to figure out if anything needs to get a major overhaul (of which to no small number of devs. Click to expand.It's not "no new programming".
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